![]() Start variable -step game loop : Current bullet position : 6.5 Current bullet position : 0.038 Current bullet position : 0.084 Current bullet position : 0.145 Current bullet position : 0.1805 Current bullet position : 0.28 Current bullet position : 0.32 Current bullet position : 0.42549998 Current bullet position : 0.52849996 Current bullet position : 0.57799995 Current bullet position : 0.63199997 Current bullet position : 0.672 Current bullet position : 0.778 Current bullet position : 0.848 Current bullet position : 0.8955 Current bullet position : 0.9635 Stop variable -step game loop. Start frame -based game loop : Current bullet position : 0.5 Current bullet position : 1.0 Current bullet position : 1.5 Current bullet position : 2.0 Current bullet position : 2.5 Current bullet position : 3.0 Current bullet position : 3.5 Current bullet position : 4.0 Current bullet position : 4.5 Current bullet position : 5.0 Current bullet position : 5.5 Current bullet position : 6.0 Stop frame -based game loop. For demonstration purposes it's enough that it has 1-dimensional position. The game loop allows the game to run smoothly regardless of a user's input, or lack thereof. The central component of any game, from a programming standpoint, is the game loop. ![]() Game Loop pattern ensures that game time progresses in equal speed in all different hardware setups. It drives input process, internal status update, rendering, AI and all the other processes. Game loop is the main process of all the game rendering threads. This pattern is used in every game engine. This pattern decouples progression of game time from user input and processor speed. It tracks the passage of time to control the rate of gameplay. Each turn of the loop, it processes user input without blocking, updates the game state, and renders the game. A game loop runs continuously during gameplay.
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